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Wheel of Fortune Wild Spin
Vacation and Night Life
Similar Games:
Scarab principles
Risk Scale:
Green (will never take more than nine spins to complete)
Minimum Play:
Another game with Scarab elements. The later you get in the spin cycle, the fewer gold circles you’ll need. You want at least some of those gold circles in the first three reels, and if you’re under game five of 10, you usually want about one for every game. So if it’s game four of 10, you want around four, with at least a couple in the first three columns.
Other:
Vanna White will be making a number of appearances in our write-ups!
As you’ll soon see, there are plenty of Wheel of Fortune advantage games, and this one might be the safest of them all, because you’ll never be spinning more than nine times. In that way, it’s sort of like the preceding game, Golden Jungle Grand, and many others with a spin counter that stops at 10.
What are we looking for?
Something like the above is always a play, and the later you get in the spin cycle, the less you’ll need. Spinning on game nine of 10 will make all of those collected circles turn wild, much like with all Scarab-type games. You’re generally looking for the same types of minimum plays.
You want at least some of those gold circles in the first three reels, and if you’re under game five of 10, you usually want about one for every game. So if it’s game four of 10, around four, with at least a couple in the first three columns.
How about something like this?
I’d probably say no, even though it’s spin nine of 10 and you only need to invest one bet for those to all turn wild. Because they’re mostly so far to the right, you’re unlikely to get enough connecting symbols to make them factor in. Had that been on spin three of 10, I’d invest a couple of spins to see if I could add anything.
This game sometimes presents a tough balance of not wanting to invest more than a couple of spins if you end up abandoning the play, but then at times getting too far into the cycle where finishing it out is the right move.
Plenty of examples run counter to this, but you’ll often want at least one circle for every game five and under. After that, it’s case by case, where a few circles on the left side of the board later in the counter could be enough.
Like with all of these Scarab-type games, make sure you’re not spinning when it reads “game 10 of 10” in the bottom-right corner. None of the wilds will carry over to the next spin when you see that.
Here are a couple of tutorial videos if anything above is confusing: