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Stack Up Pays and Ascending Fortunes
Similar Games:
Regal Link Lion and Regal Link Raven in a way with all the combo potential; similar with Rocket Rumble
Risk Scale:
Green/Yellow/Orange/Red (it all depends what you’re playing for)
Minimum Play:
The must-hit points are as follows for blue, green, purple, orange, red: 125, 150, 200, 250, 350. I’m now playing solo numbers at 121 blue, 145 green, 192 purple, 240 orange, 325 red. However, this is a game where combos are worth playing.
Other:
I’ve gotten killed on this game at times (see videos), but I had been playing it incorrectly when it first came out. You’re almost always going to want to chase the top three colors (mega, grand, major) and rarely go after the minor or mini. Some pros won’t even look at the minor or mini.
Each color (blue, green, purple, orange, red) is a must-hit, which means the numbers must hit by a certain point. The must-hit points are 125, 150, 200, 250, 350.
You can see what Stack Up Pays looks like below:
But how close do you need to be? After some playing and further discussions, solo numbers now look like this: 121 blue, 145 green, 192 purple, 240 orange, 325 red.
However, this is certainly a game where combos are worth playing. For that, you have to use your imagination a bit; something like a 225 grand, 315 mega would be worth it (though dangerous). The photo above would be close with the 135 minor, 178 major, 237 grand.
Of note, that example above happens to be a massive $27 bet. I have a video, included below, where I lost around $600 once on a $1.50 bet. Now, I got as unlucky as possible that time and wasn’t playing it perfectly, but let’s do some quick math. 27/1.50=18.18×600=$10,800. If I played those numbers on that bet, it wouldn’t be impossible to lose about $11,000. Know that going in when you’re playing a volatile game on a huge bet.
The numbers move fairly quickly, especially the bottom ones, but the bonuses can be incredibly disappointing. That’s especially the case for the mini and minor and why you’ll want to focus on the top three colors.
You might assume the red mega moves the slowest, but from what I’ve seen and heard so far, it’s actually the orange grand that moves the slowest. That’s why I have the solo-chase number set at 240 rather than a number like 235 or so.
Here’s an example of a nice combo play on Ascending Fortunes (184 major, 238 grand):

It plays the same way as Stack Up Pays, though I have seen a version of Ascending Fortunes without actual numbers and have a separate entry for it entitled “Unnumbered Version.”
For all versions, as you spin you’ll collect gems, which will increase the corresponding meters. Some spins will move the meter more than one place, though it does cap at I believe five. Eventually, you’ll either reach the must-hit point for the color(s) you’re chasing or you’ll trigger one early. Doing it early is not something you can plan for, which is why you need to be strict with the minimum play requirements, especially since the range of payouts for the colors can be all over the map.
Here are my videos for Stack Up Pays and Ascending Fortunes. Keep in mind that both were shot soon after these games were released and I’ve since adjusted my numbers to what you see above: