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Money Island
Similar Games:
Any uncapped and volatile game with a mini, minor, maxi/major/grand; ones such as FarmVille, Palace of Wonders, Fortune Owl, Raise the Sails and San Xing Riches, Fire Light Eruption, Wolf Run Eclipse and Cats Wild Serengeti, Three Kings, Buffalo Diamond, Buffalo Diamond Extreme, Whales of Cash Ultimate Jackpots, Dragon Lights (Mystical Falls, Secret Fortress, Fortune Skies), Timber Wolf Diamond, Life of Luxury (Jungle Cats, Great Eagle, Mermaids Gold, Far East Fortunes), Azure Dragon, The Great Tiki and The Brave Spirit
Risk Scale:
Red (depends on what you’re chasing; 250x-500x the bet if you’re going for the mini or minor)
Minimum Play:
Anytime you see a “winner’s wave,” spin until you have no more spins left. Landing a coin will reset the counter to three. That costs only a few spins. Otherwise, you can also play this by looking at the numbers for the mini and minor bonuses. I recommend 25 or higher on the mini or 35-plus on the minor. I also play a mini-minor combo adding up to 40 or more.
Other:
Two parts of this game can offer an advantage, with the winner’s wave costing only a few spins, thus being a Green on the risk scale.
Here’s an example of a winner’s wave play:
Anytime you see a winner’s wave, spin until you have no more spins left. I’ll blow that section up:

Landing a coin resets the counter to three. In the example above are three big coins, but you need only one to play. As long as you have at least one coin and active spins, such as in the example above with the “3” spins, play it.
Below is an example of having coins but no active spins, so you won’t play this:
Otherwise, you can also play this by looking at the numbers for the mini, minor, and maxi bonuses. As with most games with three numbers like this, chasing the maxi carries the most risk.
I recommend 25 or higher on the mini or 35-plus on the minor. I don’t feel comfortable giving a number for the maxi. You can also try different combos, especially when they involve the mini and minor where you leave after hitting either. Something like an 18 mini with a 25 minor is hard to turn down.
I want at least 250x the bet for the mini and at least 500x the bet for the minor. Those are on the high end, but I’d rather be too conservative on this type of uncapped game.
For the bonus, you need a bonus wheel in reel one plus either a mini, minor, or maxi to show up. The mini gives you three “sticky” reels (reels that expand when you land coins), the minor is four reels, and the maxi is all five. Wilds expand for a full reel for at least three spins when landing in those sticky reels, and landing a chest in the bonus adds a fully wild reel.
Here’s my video for Money Island: