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Magic Wishes
Similar Games:
Scarab Grand, Scarab Link, Scarab Ultra, Fruit Charge, Moon Spirit, Happy 8’s and Jolly 8’s, Super Lit Vegas, Zorro Power of Z, Dragon Spell, Golden Jungle Grand, Wheel of Fortune Wild Spin (Vacation and Night Life), Diamond Mania, Golden Egypt Jackpots
Risk Scale:
Green (will never take more than nine spins to complete)
Minimum Play:
Look in the bottom-right corner where it has “game X of 10.” If it’s game 10 of 10, there is no play. The closer you are to the end of the spin counter the better, but there are many exceptions. You’ll want around one glowing symbol for each game you’re on early in the counter (game five or under), with glowing symbols in the first three reels preferred. The later you are on spins, the fewer glowing symbols you’ll need, especially if they’re in the first three reels.
Other:
Magic Wishes has an additional bonus, but I play it the same way I would Scarab.
Trust me, we’ll soon be leaving Scarab land, but this is another where knowing Scarab helps out. Even if you don’t know Magic Wishes or any number of games like it, when you know how to play Scarab, you’ll do well enough.
Here, it’s the same deal. You want as many glowing spaces as possible, ideally on the left side of the board and preferably toward the end of the spin counter. Something like this checks all the boxes:
This example has 11 glowing spaces, including some in columns two and three, and it’s on spin nine of 10. If you find something like that, you’ll invest just one bet and get a guaranteed big win, regardless of what symbols landed on the last spin.
But of course, you won’t normally find something that obvious. You’ll want at least one glowing space for every game up to spin five of 10, and you’re going to want some in the first three columns. Once you start getting closer to spin 10, you won’t need as many glowing spaces if they happen to be on the left side of the board; you’re only investing a couple of spins at that point.
How about something like this?
Here, you’re early in the spin counter (two of 10), but you have four glowing spaces, with three in the third column. For something like that, I’d take two more spins and then abandon the play if I didn’t add any more. It’s right on the fence of something you may want to just finish out at that point, but ideally you want one or two more in the first or second column to do that.
Like with Scarab, a lot of fringe cases come up from time to time, but there are also plenty of stronger finds where you don’t need to do any squinting to convince yourself to finish it out.
Here is a video of Magic Wishes, courtesy of RandomSlots: