Magic of the Nile

Similar Games:

None

Risk Scale:

Yellow (usually not more than 40x, but I have seen some cases closer to 60x)

Minimum Play:

Each obelisk is split into three parts. My minimum: four parts of the obelisks filled.

Other:

There’s some debate over needing four or five parts of the obelisks filled.

Most of the time you’ll be done with this in fewer than 40 spins, but sometimes the obelisks will hold out:

Each obelisk is split into three parts and in the example above, we have the green and the blue two-thirds of the way filled. That’s my minimum: four parts of the obelisks filled. So while I’d concede something like the example above is better than what I’ll show you below, I’m sticking with four as the magic number:

As you can see above, we have two pieces of the green, one of the red, and one of the blue. One more green piece will get us the random wilds feature, two more reds give us the expanding reels feature, and two more blues give us the multiplier wilds feature.

Some people think the green is the least valuable, with red and blue being pretty close to even. If that’s true, which I’m not sure about, it’s close and shouldn’t be factored in when deciding on plays in my opinion.

Here are my two videos for Magic of the Nile: