Golden Jungle Grand

Similar Games:

Scarab principles

Risk Scale:

Green (will never take more than nine spins to complete)

Minimum Play:

Scarab-type game with a counter that goes to 10. Early in the spin counter, I need at least a half-temple symbol per spin number. On spin two, I’d want at least two half-temples or one full temple in the first three columns. Once you get past spin five or so, you can be a little looser with this requirement.

Other:

Like all Scarab-inspired games, never play on game 10 of 10.

If you’ve been reading along until now, you may be able to figure this one out without further explanation:

On spin nine of 10, the yellow temple symbols collected will make the columns wild once you spin, though you do need completed temple symbols for this to happen. For instance, in the example above only the first and fourth reels would be wild if there was no improvement in the second and third reels on the final spin. (It shows us it’s game nine of 10 in the bottom-right corner.)

Also, you can collect only one temple symbol per column per spin, so in the example above, column five could never be wild with just one spin remaining, because it’s empty going into that spin. Only columns two and three have a chance of being completed.

Early in the spin counter, you’ll want at least a half-temple symbol per spin number. So if I’m on spin two, I want at least two half-temples or one full temple in the first three columns. Once you get past spin five or so and you have to invest only a few more bets to reach the final spin, you can be a little looser with this requirement, but you’ll always want the build more on the left side than the right.

Take a look at this example:

We have four total symbols (one full and two halves), with the full symbol in column two. We’re also on spin eight of 10, so you need to invest just two bets. This would be an easy play for two spins and the hope would be to add another symbol in column three, which would guarantee a line hit, or column four.

How about this one?

Here, you’re on spin six of 10, so four more spins are needed and you have half-symbols only in columns one and five. This one wouldn’t be all that close, even though you wouldn’t need to invest all that many bets. After all, the machine needs to win sometimes too!

One last example, just to keep everyone on their toes:

Is that a dream find? Four full columns and it’s on a $6 bet to boot. Unfortunately, anything on spin 10 of 10 (bottom-right corner) was in play the previous cycle. Betting on this would bring you to game one of 10 and a new board. And in the advantage-slot game, you can’t be a builder.

You can see a video of Golden Jungle Grand below: