Dragon Lanterns

Similar Games:

Some Ocean Magic properties

Risk Scale:

Green (usually a few spins)

Minimum Play:

Any lantern in the second or third column that isn’t at the very top of the board.

Other:

You won’t find this game everywhere, but it has been around for a while.

This is another game that can be annoying to check because you need to put your voucher in to see the different bets and denoms. Like always, because of that, it tends to be underchecked.

For this game and others where you need to insert your voucher, I like to look at what was last cashed out on the game and the ones next to it, assuming it’s the same game.

For instance, if all the Dragon Lanterns games in a row have the same $567.89 listed in the bottom-right corner as the last cashout, I can assume that a grinder already checked all these and didn’t leave any plays behind.

That’s a quick tip that can come in handy with games such as Ocean Song, Cat Peak, Cashman Bingo, and any others where a voucher is required. It’s always better to see something like $0.37 as the last cashout than a bunch with the same number.

But back to Dragon Lanterns; what are we looking for?

It has some elements of Ocean Magic, but instead of bubbles, we want lanterns. And not only do we want lanterns, but we need them in the second and third columns. So any lantern in the second or third column that isn’t at the very top of the board is a play. Some people may play any in the first column as well, but for this game, I think that’s a losing proposition long term if that’s the only lantern you have.

I also play any lantern with a minor or higher written on it or any that has “bonus” on it. Only once have I seen an active lantern — that means not at the very top of the board — with “grand” on it, so it shows how rare that is to find, let alone hit. And for a lantern to expand like a bubble in Ocean Magic, it needs to land on a Dragon Lanterns symbol. It’s a small board, so doing so in columns two or three could yield a solid win.

What about something like this?

It might look like lanterns in columns two, three, four, and five, but look again. The important lanterns, in columns two and three, are at the very top of the board and will be lost next spin, leaving just the borderline-useless lanterns in columns four and five.

Now, if those lanterns in columns two and three are at the bottom of the board, pairing them with the lanterns in columns four and five will be great, since you’d be spinning a few auto-wins in a row, with the chance for something really big if a couple of them landed.

Below are two videos of the game in action: