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Diamond Mania
Similar Games:
Scarab Grand, Scarab Link, Scarab Ultra, Fruit Charge, Moon Spirit, Happy 8’s and Jolly 8’s, Super Lit Vegas, Zorro Power of Z, Dragon Spell, Golden Jungle Grand, Wheel of Fortune Wild Spin (Vacation and Night Life), Magic Wishes, Golden Egypt Jackpots
Risk Scale:
Green (won’t ever take more than nine spins to complete)
Minimum Play:
Look in the bottom-right corner where it has “game X of 10.” If it’s game 10 of 10, there is no play. The closer you are to the end of the spin counter the better, but there are many exceptions. You’ll want around one diamond for each game you’re on early in the counter (game five or under), with diamonds in the first three reels preferred. The later you are on spins, the fewer diamonds you’ll need, especially if they’re in the first three reels.
Other:
It’s the same as Scarab. I made Diamond Mania its own entry only because it’s common enough to see that you should know what it looks like.
I’ll be grouping clones together in the future, but because Scarab is so important and included in almost every casino, it deserves a standalone section, even though Diamond Mania plays the same way.
Like with Scarab, we’re looking for something like this:
In this example, we’re on game eight of 10 and have nine active wilds. It’s as great a find as you’re likely to see with this game.
I won’t go over other examples, because you can simply look back to the Scarab section to see those, but remember to stay away from anything on game 10 of 10, just like you would with Scarab:
Here’s Diamond Mania in action, courtesy of IGT: