Frankenstein

Risk Scale:

Yellow/Orange (often over in under 60 spins, but sometimes it’s closer to 100)

Similar Games:

Jackpot Party, Easy Money Deluxe

Minimum Play:

Generally, you want around 12x or so added up in that blue section and the first row of the yellow section (mini, minor, maxi), ideally spread out a bit and not all on the bottom values (bottom values are the least valuable when looking for plays).

Other:

Personally, I often like to have some multipliers in the top row of blues (3000-1500-900), but there are exceptions. The bottom row (180-225-300) is not usually as useful.

Frankenstein is a fun slot. It looks cool as hell, with a big curved screen and great graphics. Better yet, there’s an advantage, even if some slot grinders don’t believe in it fully. It looks something like this:

To be fair, that’s a rockstar find. Generally, I want 12x or more on the blue section of bets and the first row of oranges (mini, minor, maxi). That example is 31x on the blue, with a 2x minor thrown in for good measure. Even for the most disbelieving grinder, that’s a slam dunk even without any multipliers in that top row of blues.

For this game, you check through each bet and denomination like always, and all you’re looking at is that blue board with the multipliers. (The mini, minor, and maxi, if multiplied, can be considered as well. Those are realistically hit from time to time, unlike some of the bigger offerings.) As I said, I generally want 12x or more total, ideally spread out a bit. So something like this, while 13x, wouldn’t be for me:

It’s too concentrated in just two low numbers. I’d feel a little better with something like this (though some pros would not play this one, and I’ll admit it’s borderline):

This is also 13x, but notice how much more spread out those numbers are. Still, it’s close, as I’d prefer some of those multipliers in the 3000-1500-900 tier.

So, how does this game work?

Hitting a “Power Up!” in the first reel increases the multipliers on the boards above (blue and orange sections). They stick around until you get an “It’s Alive!” symbol in the first reel, followed by at least one Frankenstein head in any of the other reels, which ends the play. You’re awarded a random blue or orange number for each head, and you’re more likely to get a small blue number than a bigger blue or an orange.

The Frankenstein heads also act as wilds, although line hits aren’t valuable. The bonus, outlined below, is where you can do well.

Often, even with a nice board of multipliers, you’ll lose unless you hit a bonus. A bonus, achieved by hitting three free game symbols, awards you eight free spins on a taller board with the multipliers locked for the duration of the bonus. It’s also not a particularly difficult bonus to hit. After the bonus, those multipliers won’t disappear, so you can continue playing until you spin an “It’s Alive!” symbol with at least one Frankenstein in the base game.

Here are my three videos for Frankenstein: