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Joe Blow Gold and Joe Blow Diamonds
Similar Games:
Golden Egypt, Dancing Phoenix Soaring Dragon, Golden Egypt Grand, Aztec Chief and Red Silk, Ultimate Choice Jackpots (Captain Riches, Tiki Fortune, Mine Blast), Wheel of Fortune Wild Spin Live and Wheel of Fortune 4D, Aladdin’s Fortune, Extreme Wild (Lanterns and Stars), Ocean Song
Risk Scale:
Green (usually 10x, but sometimes closer to 20x)
Minimum Play:
Dynamite sticks in the reels toward the left; usually four or more in the first three columns (some pros insist on five or more). Also, if an active wild reel has at least one dynamite, spin that too if it’s in the first three columns, regardless of the rest of the board.
Other:
Line pays don’t pay a whole lot, but it’s also fairly easy to trigger multiple wild reels at once.
Here, you’re looking for dynamite sticks in the reels toward the left. I usually want four or more in the first three columns — some pros would want five or more.
Also, if there’s an active wild reel with at least one dynamite, I’d spin that too if it’s in the first three columns, regardless of the rest of the board. Here’s a well-above-average example of that:

You can think of it like a wild spin in Golden Egypt or the games we just covered, Wheel of Fortune Wild Spin Live and Wheel of Fortune 4D. Just make sure there’s a spin counter directly above the reel with the numbers one, two, or three on it. Otherwise, it’s not active.
In this game, filling up a reel with three sticks of dynamite will make that reel wild for three spins. As you spin, you sometimes get one, two, or even three sticks of dynamite, sometimes in multiple columns at once. To make money in this game, you usually need at least three wild reels at the same time, which isn’t as difficult as it might seem.
For minimum plays, at least four sticks in the first three columns is a good starting point, so something like this:
In this example, there’s the added benefit of three extra sticks in columns four and five. Those extras are useful in this game because ideally you’re setting off multiple columns at once.
Also, if multiple reels are actively wild, getting any reel with three sticks of dynamite resets all of the existing wild reels to the max of three. You could theoretically be spinning a near-full screen of wilds for three spins, which will happen from time to time. Because it’s not hard to do something like that, the line pays aren’t nearly as high as you might think.
One more example:
Five sticks, but only two in column three. That wild reel in column two won’t be active; no sticks are left and no counter. I won’t play this one.
Here’s a video to help explain things further: