Golden Egypt Jackpots

Similar Games:

Scarab and Golden Egypt hybrid

Risk Scale:

Green (will never take more than nine spins to complete)

Minimum Play:

If you’re just on game one of 10 or two of 10, you want at least three or four wilds collected if you don’t have anything else filled in with the mini, minor, maxi, major, and grand. Same with anything early in the spin counter (until game four or so). After that, the later you get in the counter, the fewer wilds you’re going to need; you’re investing fewer spins. As always, preference is given to wilds in the first three reels.

Other:

You won’t see this game often and it can present some interesting scenarios.

Admittedly, there will be a little guesswork for this one because I haven’t come across it much:

On one hand, Golden Egypt Jackpots is a Scarab-type game on a 10-spin counter, which you can see in the bottom-right corner. But there’s an added element to account for with the mini, minor, maxi, major, and grand potentially in play during those 10 spins before whatever wilds you collect activate.

Therefore, there are two parts to consider when looking for plays. If you’re just on game one of 10 like I was in my initial example on a $0.75 bet, you want at least three wilds collected if you don’t have anything else filled in with the mini, minor, maxi, major, and grand. Same with anything early in the spin counter (until game four or so). After that, the later you get in the counter, the fewer wilds you’re going to need, because you’re investing fewer spins.

Now, like with all Scarab games, placement of the wilds matters. If you’re on game six of 10, let’s say, and you don’t have much going for you with the mini, minor, maxi, major, and grand, having five or six wilds mostly in the fourth and fifth reels might not be enough to play. For this game, especially with all the different scenarios, it’s going to be case by case, but the more you play it, the less the lines will be blurred between profitable and unprofitable plays.

Now, what I wouldn’t do is chase a board with very few wilds just to hunt for the mini, minor, maxi, major, and grand. So something like this with one of the minis filled in but nothing else wouldn’t be for me:

I’ll blow up that photo a bit in case there’s any confusion:

There are some scenarios when you could attempt something like that, such as having a coin already provided in three of them, but generally if you have no wilds banked and you’re just hoping to fill the second coin slot for the mini or minor, for example, that’s not a winning proposition. 

Remember, the game needs to win sometimes too. You can’t expect to have an edge in most situations, so I think of that when trying to ballpark plays for games I don’t have a lot of experience with.

Also, remember that because the game pays out a mini, minor, maxi, major, and grand, unlike with the original Scarab, it needs to make up for that somewhere. It does that by devaluing the wilds, which is why you need more of them to play than you would for the original Scarab.

In my first photo, I had a $0.75 bet on game one of 10 and already had an impressive seven wilds banked in reels one and two (i.e., good spots). In that example, even on this hybrid game, I’d be completing the required spins to reach the 10th game every time. I was able to fortunately build on my solid start and won about $8.50:

Obligatory reminder for all Scarab games: You can never spin on game 10 of 10. Ideally, you’re finding plays like this, which incorporate both aspects of the advantage:

It’s even better when you’re late in the counter like I am in the example above on game nine of 10. That means just one spin to invest with 13 banked wilds and a small chance to complete the mini.

Here’s my video where I explain things further: