Jackpot Party

Make Some Noise!

Similar Games:

Frankenstein, Easy Money Deluxe

Risk Scale:

Orange (200x on the high end)

Minimum Play:

Around 12x or so, and not mostly on the bottom three numbers. Don’t include the top three numbers in this calculation (grand, super, or major).

Other:

Not nearly as common as Frankenstein, but the concepts carry over.

What do I mean with the minimum play requirements?

The bottom three numbers are 225, 300, and 375, while the top three are grand, super, and major. Why is it not all that helpful if those are multiplied?

Well, you’re almost never going to hit the grand, super, or major, so it’s not all that useful if they’re multiplied. Conversely, you will hit those bottom three numbers a decent amount, but because they are so small to begin with, they aren’t going to usually pack much of a punch, even when they are multiplied.

It’s really that top row of blues that carries the most value when multiplied (1500, 2250, 3000), as those will get hit often enough, and when you have multipliers on them, they can start to add up.

I’ll zoom in on the most important sections:

In this example, we don’t have all that much going on in this section, and the full board only had 10x if you don’t include the “super,” which is almost never getting hit. It is not something I’d normally consider playing, though I did in this case because I wanted video footage (see video at the end!).

Still, it’s common enough to lose even on 20x plays, so this board would be a clear “run away” in normal circumstances.

So, how do you get the bonus? Well, as you can see in the video below, I was flummoxed for a while. Eventually, I hit some free games courtesy of a wild in reel one along with presents in reel two (zoomed in):

Doing that gave me eight free spins (I later got 16 free spins), and like with the free games in Frankenstein, the multipliers remain after the bonus. Once in the bonus, you have chances to hit a number of prizes, courtesy of party popper symbols in reel one and presents anywhere else in the reels. Of course, that happens by chance:

But when does the game actually end? Like with Frankenstein and the “It’s Alive” symbol, you need to land a party popper symbol in reel one and at least one present (Frankenstein head equivalent) anywhere else in the base game:

That will end the play, as the multipliers will then reset.

It’s my understanding that multipliers in Jackpot Party can get up to 10x, so I’d give the same recommendation here as I did with Frankenstein: It’s ideal when the multipliers are spread out a bit. And again, put much more stock in those middle three rows rather than the two at the very top and the one with all low values at the bottom.

In other words, there will be some case-by-case situations with this type of game. Also, as noted above in the risk section, this game can get costly like a bad Frankenstein run sometimes can. I’d bring 200x the bet with me to be safe.

If you’d like to see me get lucky on some bad numbers, below is my video for this one: