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Moon Spirit
Similar Games:
Scarab Grand, Scarab Link, Scarab Ultra, Fruit Charge, Magic Wishes, Happy 8’s and Jolly 8’s, Super Lit Vegas, Zorro Power of Z, Dragon Spell, Golden Jungle Grand, Wheel of Fortune Wild Spin (Vacation and Night Life), Diamond Mania, Golden Egypt Jackpots
Risk Scale:
Green (will never take more than nine spins to complete)
Minimum Play:
Similar to Scarab, though with extra features in play, you will want to be a little tighter (i.e. more wilds required than original Scarab). See below for more info.
Other:
This is a rare slot; I sometimes find it on Uswitch machines.
First, what’s a “Uswitch machine”?
It’s a slot machine with a bunch of games built in. It’s a little hard to tell, but Moon Spirit happens to be one of them in this example. And Moon Spirit is Scarab with a twist.
It’s on a 10-spin counter, and like with Scarab, all your accrued wilds will in fact go wild on that 10th spin. Also like Scarab, you can never play when it reads “game 10 of 10” in the bottom-right corner, which is how you’ll most often find each board when you flip through all the bets. And like with Scarab, you’ll ideally want to be as close to game 10 of 10 (without being on 10) as possible, as the closer you are, the smaller your investment.
Something like this would be worth playing:
I do have five banked wilds (one at the top of column one, three in column two, and one in column five), though I’m on game two of 10, so that means I need to invest a number of spins until I reach that 10th game. But my placement of wilds is encouraging, with most in the first three reels.
As noted, there are some differences between Moon Spirit and the original Scarab. If you fill up an entire screen with “ladies” (the highest-paying symbol) and wilds, which is super rare, you’ll be awarded nearly 700x your bet. More realistically, if you get lucky and land some ladies in your wilds on that 10th spin, you’ll turn all horizontally adjacent positions wild. That’s fun!
You can see this photo that shows that happening (along with my video at the end):
As you can see above, column three is about to get a big boost.
Now, as I tried to explain in the video, this doesn’t come free of charge. What I mean by that is something has to give when a game has extra features like this added. Perhaps it’s tougher to collect wilds than it is in the original Scarab; perhaps the wilds don’t carry the same value once they turn wild. I’d suggest being a little tighter than you would be with a similar Scarab play.
I wouldn’t overthink it a great deal, though. You’re ideally playing this later in the spin cycle, with at least three or four banked wilds in the first three reels. If you’re on game one or two of 10, let’s say, you want at least three or four wilds. If you’re on game six, you want four or five wilds most times, but it really is case-by-case with all types of Scarab games.
In my example on a min bet, I had five banked wilds in favorable spots on game two of 10, which I’d classify as a slightly above-average play, even starting so early in the spin cycle and needing to invest a number of spins. I then got lucky to land some of those aforementioned ladies, significantly increasing my pay.
Here’s my video for Moon Spirit, where I was kind of learning on the fly: